League Assault
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  • • • -Features- • • • • •
    - Critical Message
      * Never ever miss an objective message again! If there is more than one critical message (objective message, endspree message,..), the messages will now be displayed below each other

    - Team Changing
      * Teamchange will not reduce your fragcount any more

    - Map-start messages
      * A new option allows to make all HUD-Messages disappear when the map starts

    - TeamSay-only colours
      * A new option to disable color-codes in say messages but allow them in teamsay

    - Fortstandard Flags
      * Eavy is back: Fortstandard-Flags can be displayed like in the AssaultBonusPack. But now it can be enabled clientside! There are some different levels for different needs (Always on top to explore new maps, standard mode for optimizing knows maps, UT-Oap mode for BAM-Maps)

    - LeagueAS menu
      * If you don't have installed LeagueAS (no .int file), you now can access the Clientoptions via a dynamically created MenuItem (just like RocketArea).

    - HUD Changes
      * Remaining Time 'til mapstart is now shown in public mode aswell
      * HUD-Options will now take affect immediately (you don't have to wait for a mapchange any more)

    • • Updated by No-one - December 27, 2004• • • • •
    • • -Generic Fixes- • • • • •
    - Webadmin bug
      * A bug preventing settings to be updated via webadmin has now been resolved

    - Teamview (f5)
      * Health and Ammo should now be correctly displayed, no more accessed nones

    - Specating
      * (Same as Teamview)

    - Demoplay
      * Same as spectating, "live feed from" is displayed correctly again

    - CSHP
      * CRC check now works on all linux distributions (there were problems with gentoo linux)
      * CSHP-Badge will now disappear on Demo-Playback again

    - Bots
      * Fixed the 'dumbness' of bots

    - Map fixes
      * RocketCommandSE Side-door fuse fixed
      * Siege][ Win32 Server Crash fixed

    - Misc optmisations
      * Removed several accessed nones and logfile spam

    - Network play
      * Several network optimisations. e.g.:Teaminfo on the ExtendedHUD is only transmitted to the players that have enabled that feature. Teaminfo is now disabled by default to save bandwith. It can of course be enabled in the HUD-Options

    • • Updated by No-one - December 27, 2004• • • • •
    • • -Map Fixes- • • • • •
    - RocketCommandSE
      * Side-door fuse trigger fixed.
    - Siege][
      * Fix for the well known 'Siege crash' that happens on some windows servers (n.b. this fix is disabled by default, can be enabled on servers where these crashes occur)
    • • Updated by No-one - December 27, 2004• • • • •